Co-founder and CEO of the computer game development company Gamelab
Each year Zimmerman hosts the Game Design Challenge and the Game Developers Conference
Co-author of 'Rules of Play' (2004) with Katie Salen
Large scale games for art galleries and public space
Examples of physical games - Sixteen Tons, Cross My Heart + Hope To Die, Starry Heavens - shown at the MoMA in New York
PLAY
futurestates short film - explores the future where the lines between
the game world and reality are blurred - makes you wonder who
are the players? Who are the game
designers? What is the purpose of these games? Can you win? Can you
lose? Are the games never-ending? Where is it all leading? How do they
stop playing? Is there a score? Are there games inside games? Allows people to live different lives - but causes identity crisis
Zimmerman focuses more on physical games and installations, paper games and digital games - as well as writings and essays
The large scale installation Cross My Heart + Hope To Die is based on the myth of the Minotaur, Theseus and Ariadne for the Come Out and Play Festival in New York 2010
Follows The Magic Circle concept of play - meaningful and a safe play space to explore and leave the outside world in the back of our minds
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