Brainstorm
Define / Ideate / Research
Today we discussed the possible ways to go about the project. In the session today we talked about:
- Large scale vs small scale
- Cost and resources
- Digital - wanting to stay away from technology
- Give the kids of this generation the opportunity to have basic childhood experiences
- Pretend Play - stories and characters
- Free Play - give the kids objects and let them make up something
- NZ Wildlife - Birds and plants
- Pollution - water, beaches, plastic and recycling
- Pest control
- Team work and team building exercises
- Our target audience and how to engage them
- Having kids making and building things
- Activities where KCO's can step back and watch
We then thought about specific games and activities we want to include in the KCC experience. We narrowed the categories down to Physical, Puzzle and Strategy, Collaboration and Communication.
- Physical - orienteering, clue finding, maze, treasure hunts, obstacle courses, maps
- Puzzle and Strategy - puzzle board games, figuring out clues, problem solving
- Collaboration - working as a team to make/ solve something
- Communication - discussion, name games, game plan, choosing characters
From our brainstorm of possible activities, we decided that we wanted to create a story line game that the kids will follow - completing challenges from the physical, puzzle, collaboration and communication categories to receive clues to the story.
Topic/ Meta Context:
Teaching kids about native NZ Birds + extinct birds?
Mode of Engagement:
Story structure/ Physical/ Puzzle and Strategy/ Communication/ Team Work and Collaboration/ clue reward system - complete each challenge to move onto the next
Activity to initiate:
Story line with characters and a collection of challenges to complete the story/ find the missing character/ clues from parents or KCO
Target Audience:
Children aged 5-12


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