Development
Refine / Critique
As a group we discussed what we have for the Sunday play testing day. Scott made prototypes of the beanbags and we decided on a triangular or prism shaped beanbag. Sam is still working on the sea crossing shapes and the material bands for the catching game, as well as the pouch. Ben made another tree out of old wood and the finish is a lot nicer than the MDF. I showed the rest of the group the development of the book and everyone agrees with the illustration style.
For Thursday's meeting with Tanya we want to show the following:
- Sea crossing fused shapes
- Material bands for catching game
- Pouch for tokens
- Token designs
- Beanbags
- Book spreads
- Rope
- Rule book
For the tokens, we also thought about health and safety and how some children could potentially put the tokens in their mouths and choke on them. This means that the tokens will need to be big enough to not fit in their mouths and be a choking hazard. We also thought about how they would fit in or on the tree - we discussed the idea of velcro and also hanging the tokens off of the tree branches. We are leaning towards velcro as it gives the kids an idea of what would go in certain places on the tree. This also means that the trees for each team will look different.
We also talked about the layout of the book. At first we wanted the book to be landscape and A3 but after designing the spreads, the amount of space on the landscape spreads was too much to fill and looked quite awkward. The size of the book would also be problem, as the KCO who is reading the story to the kids would have to hold the book awkwardly. To solve this, we are now doing an A3 portrait book.
Scott bought 20 meters of rope to test the island boundaries and we decided that the rope should be cut into 5m long parts. 3 for the islands and the last 5m for the hoop shapes for the egg throwing game.
Sam is going to Spotlight today to buy fabric for the sea crossing shapes, as well as the material bands and pouches to show Tanya tomorrow and also for Sunday testing.
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